Trapped in Maestro’s lair, can Miguel escape back to the past to correct the future? Read my review of Spider-Man 2099 #10 to find out!
Our comic picks up after Maestro has curbstomped our hero and dropped him off in a cell. Maestro’s minister asks him what he was thinking locking the hero up unchained in a cell with a Sorceress Supreme. Clearly he knows that this can only lead to one thing, namely that they team-up and escape, but Maestro tells him that he doesn’t care what he thinks. He doesn’t even care about the future he’s conquered since he’s done all there is to do in this world and now he wants more.
Meanwhile, Miguel can’t even crawl over to the female Doctor Strange because he’s so badly beaten, but he manages to fire a web-line and she pulls him close enough to heal. He breaks her chains and they stomp through some guards in order to get to where Maestro has a time machine, with Miguel desperate to go back and fix this mess. There they find Doom’s Time Platform and he figures they just need enough power and there’s half-a-dozen Iron Man suits still in working order.
Maestro shows up and ganks the Sorceress Supreme using a Soul Dagger and an Invisibility Cloak. Miguel flips and manages to get off a shot of an Iron Man Gauntlet before hopping the platform to get back to his own time. He hopes he put Maestro down, because him coming back to the past would be a worse-case scenario. Sad to say, that’s exactly what happened because Maestro and the female Doctor Strange (or rather, the demon possessing her) tricked him into giving Maestro exactly what he wanted.
He ends up in the past right as the comic ends.
Okay, review time…
Honestly, I liked it. It was short, precise, and accomplished what was set out to be done rather than drag it by three more issues. Art was wonderful, and future materials were laid out for plot.
4 out of 5.